AI Insights · Timothy · July 2022
Top 5 2D Anime Games Performance in Oman: Q2 2022
Explore the performance of the top 5 2D anime games in Oman during Q2 2022, encompassing weekly downloads, revenues, and active users.
During the second quarter of 2022, the top 5 2D anime games in Oman showed varied performance metrics, reflecting their popularity and engagement levels on a unified platform. Here's a closer look at the weekly downloads, revenue, and active users for each app, based on data from Sensor Tower.
Lily Diary: Dress Up Game from SeyeonSoft saw a consistent increase in weekly downloads. Starting at around 499 downloads at the end of March, it peaked at 917 in the week of May 30. Weekly active users also trended upwards, climbing from 2.8K at the end of March to 3.8K by the end of June. However, the game experienced negligible revenue, with only $6 reported in mid-June.
Sweet Girl: Doll Dress Up ASMR by ToTee Global, which launched in early May, had an impressive start in terms of downloads. It recorded a peak of 2.6K downloads in mid-May but saw fluctuations thereafter, ending June with around 961 downloads per week. Active user numbers initially surged to 4.2K in mid-May before stabilizing at approximately 3.8K by the end of the quarter. The game did not generate any revenue during this period.
Sister Yell's Dress Up by Sandbox Network, Inc. experienced its highest weekly downloads of 3K in late April, followed by a decline, with no downloads reported by mid-May. Active users mirrored this trend, peaking at 3.9K in early May before dropping to 221 by the end of June.
Hero Wars: Alliance from NEXTERS GLOBAL LTD maintained steady weekly revenue, ranging from $200 to $550, with the highest revenue recorded in early May. Downloads saw a significant drop from 869 in early May to just 94 by the end of June. Active users peaked at 2.5K in early May but declined to 1.6K by the end of June.
Doll Dress Up - Makeup Games by GameLord 3D saw a rapid increase in weekly downloads from just 9 in mid-May to around 1.8K by mid-June, before settling at 922 by the end of June. Active users followed a similar upward trend, rising from 93 in late May to 2.3K by mid-June, and ending the quarter at 1.6K.
For more detailed insights and data, visit Sensor Tower.